# Run with compiled executable file:

[Download | Скачать](https://github.com/MihailRis/VoxelEngine-Cpp/releases/latest)


# Controls:
- <kbd>**Esc**</kbd> - pause
- <kbd>**Tab**</kbd> - open inventory
- <kbd>**W**</kbd> <kbd>**A**</kbd> <kbd>**S**</kbd> <kbd>**D**</kbd> - movement
- <kbd>**Space**</kbd> - jump
- <kbd>**LMB**</kbd> - remove block
- <kbd>**RMB**</kbd> - place block
- <kbd>**F**</kbd> - toggle flight mode
- <kbd>**N**</kbd> - noclip mode
- <kbd>**F1**</kbd> - toggle interface
- <kbd>**F2**</kbd> - save screenshot
- <kbd>**F3**</kbd> - debug mode
- <kbd>**F5**</kbd> - reload chunks

#### Build with CMake
```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build .
```

## Install libs:

#### Install EnTT
```sh
git clone https://github.com/skypjack/entt.git
cd entt/build
cmake -DCMAKE_BUILD_TYPE=Release ..
sudo make install
```

#### Debian-based distro:
```sh
sudo apt install libglfw3-dev libglfw3 libglew-dev libglm-dev libpng-dev libopenal-dev libluajit-5.1-dev libvorbis-dev
```

CMake missing LUA_INCLUDE_DIR and LUA_LIBRARIES fix:
```sh
sudo ln -s /usr/lib/x86_64-linux-gnu/libluajit-5.1.a /usr/lib/x86_64-linux-gnu/liblua5.1.a
sudo ln -s /usr/include/luajit-2.1 /usr/include/lua
```

#### RHEL-based distro:
```sh
sudo dnf install glfw-devel glfw glew-devel glm-devel libpng-devel libvorbis-devel openal-devel luajit-devel
```

#### Arch-based distro:
If you use X11
```sh
sudo pacman -S glfw-x11 glew glm libpng libvorbis openal luajit
```

If you use Wayland
```sh
sudo pacman -S glfw-wayland glew glm libpng libvorbis openal luajit
```

#### macOS:

```
brew install glfw3 glew glm libpng libvorbis lua luajit openal-soft skypjack/entt/entt
```

If homebrew for some reason could not install the necessary packages: ```lua luajit openal-soft```, then download, install and compile them manually (Lua, LuaJIT and OpenAL).

## Build using Docker

### Step 0. Install docker on your system

See https://docs.docker.com/engine/install

### Step 1. Build docker container

```
docker build -t voxel-engine .
```

### Step 2. Build project using the docker container

```
docker run --rm -it -v$(pwd):/project voxel-engine bash -c "cmake -DCMAKE_BUILD_TYPE=Release -Bbuild && cmake --build build"
```

### Step 3. Run project using the docker container

```
docker run --rm -it -v$(pwd):/project -v/tmp/.X11-unix:/tmp/.X11-unix -v${XAUTHORITY}:/home/user/.Xauthority:ro -eDISPLAY --network=host voxel-engine ./build/VoxelEngine
```

## Build with CMake and vcpkg for Windows

```sh
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake --build . --config Release
```
note: you can use ```rm CMakeCache.txt``` and ```rm -rf CMakeFiles``` while using Git Bash

If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads``` and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows. Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
