update world generation pipeline
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@@ -13,6 +13,8 @@
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#include "data/dv.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "util/timeutil.hpp"
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class LuaGeneratorScript : public GeneratorScript {
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scriptenv env;
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std::vector<Biome> biomes;
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@@ -99,7 +101,8 @@ public:
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}
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std::vector<StructurePlacement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap
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) override {
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std::vector<StructurePlacement> placements;
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@@ -110,7 +113,8 @@ public:
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lua::pushivec_stack(L, offset);
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lua::pushivec_stack(L, size);
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lua::pushinteger(L, seed);
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if (lua::call_nothrow(L, 5, 1)) {
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lua::newuserdata<lua::LuaHeightmap>(L, heightmap);
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if (lua::call_nothrow(L, 6, 1)) {
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int len = lua::objlen(L, -1);
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for (int i = 1; i <= len; i++) {
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lua::rawgeti(L, i);
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