update world generation pipeline

This commit is contained in:
MihailRis
2024-09-21 23:29:19 +03:00
parent f4793ac9db
commit 001b930212
9 changed files with 28 additions and 20 deletions
+2 -1
View File
@@ -116,7 +116,8 @@ public:
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
virtual std::vector<StructurePlacement> placeStructures(
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
const std::shared_ptr<Heightmap>& heightmap) = 0;
/// @brief Get generator biomes
virtual const std::vector<Biome>& getBiomes() const = 0;
+6 -9
View File
@@ -41,18 +41,14 @@ WorldGenerator::WorldGenerator(
prototypes[{x, z}] = generatePrototype(x, z);
});
surroundMap.setLevelCallback(2, [this](int const x, int const z) {
const auto& found = prototypes.find({x, z});
if (found == prototypes.end()) {
throw std::runtime_error("prototype not found");
}
generateStructures(requirePrototype(x, z), x, z);
});
surroundMap.setLevelCallback(3, [this](int const x, int const z) {
generateBiomes(requirePrototype(x, z), x, z);
});
surroundMap.setLevelCallback(4, [this](int const x, int const z) {
surroundMap.setLevelCallback(3, [this](int const x, int const z) {
generateHeightmap(requirePrototype(x, z), x, z);
});
surroundMap.setLevelCallback(4, [this](int const x, int const z) {
generateStructures(requirePrototype(x, z), x, z);
});
structures = def.script->loadStructures();
for (auto& structure : structures) {
@@ -145,7 +141,8 @@ void WorldGenerator::generateStructures(
return;
}
util::concat(prototype.structures, def.script->placeStructures(
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed,
prototype.heightmap
));
for (const auto& placement : prototype.structures) {
const auto& offset = placement.position;
+1 -1
View File
@@ -18,7 +18,7 @@ struct Biome;
class VoxelStructure;
enum class ChunkPrototypeLevel {
VOID=0, STRUCTURES, BIOMES, HEIGHTMAP
VOID=0, BIOMES, HEIGHTMAP, STRUCTURES
};
struct ChunkPrototype {