update world generation pipeline
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@@ -116,7 +116,8 @@ public:
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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virtual std::vector<StructurePlacement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed,
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const std::shared_ptr<Heightmap>& heightmap) = 0;
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/// @brief Get generator biomes
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virtual const std::vector<Biome>& getBiomes() const = 0;
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