minor controllers refactor
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@@ -14,10 +14,10 @@
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#include "world/Level.hpp"
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#include "world/World.hpp"
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BlocksController::BlocksController(Level* level, uint padding)
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BlocksController::BlocksController(const Level& level, uint padding)
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: level(level),
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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chunks(*level.chunks),
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lighting(*level.lighting),
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randTickClock(20, 3),
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blocksTickClock(20, 1),
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worldTickClock(20, 1),
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@@ -34,8 +34,8 @@ void BlocksController::updateSides(int x, int y, int z) {
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}
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void BlocksController::updateSides(int x, int y, int z, int w, int h, int d) {
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voxel* vox = chunks->get(x, y, z);
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const auto& def = level->content->getIndices()->blocks.require(vox->id);
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voxel* vox = chunks.get(x, y, z);
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const auto& def = level.content->getIndices()->blocks.require(vox->id);
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const auto& rot = def.rotations.variants[vox->state.rotation];
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const auto& xaxis = rot.axisX;
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const auto& yaxis = rot.axisY;
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@@ -62,8 +62,8 @@ void BlocksController::breakBlock(
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onBlockInteraction(
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player, glm::ivec3(x, y, z), def, BlockInteraction::destruction
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);
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chunks->set(x, y, z, 0, {});
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lighting->onBlockSet(x, y, z, 0);
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chunks.set(x, y, z, 0, {});
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lighting.onBlockSet(x, y, z, 0);
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scripting::on_block_broken(player, def, glm::ivec3(x, y, z));
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if (def.rt.extended) {
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updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
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@@ -78,8 +78,8 @@ void BlocksController::placeBlock(
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onBlockInteraction(
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player, glm::ivec3(x, y, z), def, BlockInteraction::placing
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);
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chunks->set(x, y, z, def.rt.id, state);
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lighting->onBlockSet(x, y, z, def.rt.id);
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chunks.set(x, y, z, def.rt.id, state);
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lighting.onBlockSet(x, y, z, def.rt.id);
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scripting::on_block_placed(player, def, glm::ivec3(x, y, z));
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if (def.rt.extended) {
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updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
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@@ -89,12 +89,12 @@ void BlocksController::placeBlock(
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}
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void BlocksController::updateBlock(int x, int y, int z) {
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voxel* vox = chunks->get(x, y, z);
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voxel* vox = chunks.get(x, y, z);
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if (vox == nullptr) return;
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const auto& def = level->content->getIndices()->blocks.require(vox->id);
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const auto& def = level.content->getIndices()->blocks.require(vox->id);
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if (def.grounded) {
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const auto& vec = get_ground_direction(def, vox->state.rotation);
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if (!chunks->isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
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if (!chunks.isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
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breakBlock(nullptr, def, x, y, z);
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return;
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}
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@@ -117,12 +117,11 @@ void BlocksController::update(float delta) {
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}
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void BlocksController::onBlocksTick(int tickid, int parts) {
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auto content = level->content;
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auto indices = content->getIndices();
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const auto& indices = level.content->getIndices()->blocks;
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int tickRate = blocksTickClock.getTickRate();
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for (size_t id = 0; id < indices->blocks.count(); id++) {
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for (size_t id = 0; id < indices.count(); id++) {
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if ((id + tickid) % parts != 0) continue;
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auto& def = indices->blocks.require(id);
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auto& def = indices.require(id);
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auto interval = def.tickInterval;
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if (def.rt.funcsset.onblockstick && tickid / parts % interval == 0) {
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scripting::on_blocks_tick(def, tickRate / interval);
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@@ -155,9 +154,9 @@ void BlocksController::randomTick(
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}
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void BlocksController::randomTick(int tickid, int parts) {
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auto indices = level->content->getIndices();
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int width = chunks->getWidth();
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int height = chunks->getHeight();
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auto indices = level.content->getIndices();
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int width = chunks.getWidth();
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int height = chunks.getHeight();
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int segments = 4;
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for (uint z = padding; z < height - padding; z++) {
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@@ -166,7 +165,7 @@ void BlocksController::randomTick(int tickid, int parts) {
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if ((index + tickid) % parts != 0) {
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continue;
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}
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auto& chunk = chunks->getChunks()[index];
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auto& chunk = chunks.getChunks()[index];
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if (chunk == nullptr || !chunk->flags.lighted) {
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continue;
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}
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@@ -176,7 +175,7 @@ void BlocksController::randomTick(int tickid, int parts) {
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}
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int64_t BlocksController::createBlockInventory(int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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auto chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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return 0;
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}
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@@ -184,21 +183,20 @@ int64_t BlocksController::createBlockInventory(int x, int y, int z) {
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int lz = z - chunk->z * CHUNK_D;
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auto inv = chunk->getBlockInventory(lx, y, lz);
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if (inv == nullptr) {
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auto indices = level->content->getIndices();
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auto& def =
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indices->blocks.require(chunk->voxels[vox_index(lx, y, lz)].id);
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const auto& indices = level.content->getIndices()->blocks;
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auto& def = indices.require(chunk->voxels[vox_index(lx, y, lz)].id);
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int invsize = def.inventorySize;
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if (invsize == 0) {
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return 0;
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}
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inv = level->inventories->create(invsize);
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inv = level.inventories->create(invsize);
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chunk->addBlockInventory(inv, lx, y, lz);
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}
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return inv->getId();
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}
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void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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auto chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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throw std::runtime_error("block does not exists");
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}
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@@ -207,11 +205,11 @@ void BlocksController::bindInventory(int64_t invid, int x, int y, int z) {
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}
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int lx = x - chunk->x * CHUNK_W;
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int lz = z - chunk->z * CHUNK_D;
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chunk->addBlockInventory(level->inventories->get(invid), lx, y, lz);
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chunk->addBlockInventory(level.inventories->get(invid), lx, y, lz);
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}
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void BlocksController::unbindInventory(int x, int y, int z) {
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auto chunk = chunks->getChunkByVoxel(x, y, z);
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auto chunk = chunks.getChunkByVoxel(x, y, z);
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if (chunk == nullptr) {
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throw std::runtime_error("block does not exists");
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}
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