minor controllers refactor
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@@ -22,15 +22,15 @@
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const uint MAX_WORK_PER_FRAME = 128;
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const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level* level, uint padding)
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ChunksController::ChunksController(Level& level, uint padding)
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: level(level),
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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chunks(*level.chunks),
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lighting(*level.lighting),
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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level->content->generators.require(level->getWorld()->getGenerator()),
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level->content,
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level->getWorld()->getSeed()
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level.content->generators.require(level.getWorld()->getGenerator()),
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level.content,
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level.getWorld()->getSeed()
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)) {}
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ChunksController::~ChunksController() = default;
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@@ -56,8 +56,8 @@ void ChunksController::update(
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}
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bool ChunksController::loadVisible() {
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int sizeX = chunks->getWidth();
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int sizeY = chunks->getHeight();
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int sizeX = chunks.getWidth();
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int sizeY = chunks.getHeight();
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int nearX = 0;
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int nearZ = 0;
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@@ -66,7 +66,7 @@ bool ChunksController::loadVisible() {
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for (uint z = padding; z < sizeY - padding; z++) {
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for (uint x = padding; x < sizeX - padding; x++) {
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int index = z * sizeX + x;
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auto& chunk = chunks->getChunks()[index];
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auto& chunk = chunks.getChunks()[index];
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if (chunk != nullptr) {
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if (chunk->flags.loaded && !chunk->flags.lighted) {
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if (buildLights(chunk)) {
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@@ -87,12 +87,12 @@ bool ChunksController::loadVisible() {
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}
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}
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const auto& chunk = chunks->getChunks()[nearZ * sizeX + nearX];
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const auto& chunk = chunks.getChunks()[nearZ * sizeX + nearX];
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if (chunk != nullptr || !assigned) {
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return false;
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}
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int offsetX = chunks->getOffsetX();
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int offsetY = chunks->getOffsetY();
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int offsetX = chunks.getOffsetX();
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int offsetY = chunks.getOffsetY();
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createChunk(nearX + offsetX, nearZ + offsetY);
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return true;
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}
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@@ -101,15 +101,15 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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int surrounding = 0;
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for (int oz = -1; oz <= 1; oz++) {
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for (int ox = -1; ox <= 1; ox++) {
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if (chunks->getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
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if (chunks.getChunk(chunk->x + ox, chunk->z + oz)) surrounding++;
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}
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}
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if (surrounding == MIN_SURROUNDING) {
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bool lightsCache = chunk->flags.loadedLights;
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if (!lightsCache) {
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lighting->buildSkyLight(chunk->x, chunk->z);
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lighting.buildSkyLight(chunk->x, chunk->z);
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}
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lighting->onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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lighting.onChunkLoaded(chunk->x, chunk->z, !lightsCache);
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chunk->flags.lighted = true;
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return true;
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}
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@@ -117,8 +117,8 @@ bool ChunksController::buildLights(const std::shared_ptr<Chunk>& chunk) {
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}
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void ChunksController::createChunk(int x, int z) {
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auto chunk = level->chunksStorage->create(x, z);
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chunks->putChunk(chunk);
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auto chunk = level.chunksStorage->create(x, z);
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chunks.putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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@@ -128,7 +128,7 @@ void ChunksController::createChunk(int x, int z) {
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chunk->updateHeights();
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(chunk.get(), level->content->getIndices());
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Lighting::prebuildSkyLight(chunk.get(), level.content->getIndices());
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}
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chunkFlags.loaded = true;
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chunkFlags.ready = true;
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