minor controllers refactor
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@@ -16,14 +16,14 @@
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static debug::Logger logger("level-control");
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LevelController::LevelController(Engine* engine, std::unique_ptr<Level> level)
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LevelController::LevelController(Engine* engine, std::unique_ptr<Level> levelPtr)
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: settings(engine->getSettings()),
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level(std::move(level)),
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level(std::move(levelPtr)),
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blocks(std::make_unique<BlocksController>(
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this->level.get(), settings.chunks.padding.get()
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*level, settings.chunks.padding.get()
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)),
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chunks(std::make_unique<ChunksController>(
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this->level.get(), settings.chunks.padding.get()
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*level, settings.chunks.padding.get()
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)),
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player(std::make_unique<PlayerController>(
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settings, this->level.get(), blocks.get()
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