fix ServerMainloop timer
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@@ -150,7 +150,9 @@ void CameraControl::switchCamera() {
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}
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}
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void CameraControl::update(PlayerInput input, float delta, Chunks& chunks) {
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void CameraControl::update(
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PlayerInput input, float delta, const Chunks& chunks
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) {
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offset = glm::vec3(0.0f, 0.0f, 0.0f);
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if (auto hitbox = player.getHitbox()) {
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