fix ServerMainloop timer
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@@ -41,7 +41,7 @@ class CameraControl {
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public:
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CameraControl(Player& player, const CameraSettings& settings);
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void updateMouse(PlayerInput& input);
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void update(PlayerInput input, float delta, Chunks& chunks);
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void update(PlayerInput input, float delta, const Chunks& chunks);
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void refresh();
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};
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