fix main shader & lua parser
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@@ -113,8 +113,9 @@ public:
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auto start = currentLocation();
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if (is_lua_identifier_start(c)) {
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auto name = parseLuaName();
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TokenTag tag = (is_lua_keyword(name) ? TokenTag::KEYWORD : TokenTag::NAME);
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emitToken(
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is_lua_keyword(name) ? TokenTag::KEYWORD : TokenTag::NAME,
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tag,
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std::move(name),
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start
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);
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