add 'u_alphaClip' to entity shader

This commit is contained in:
MihailRis
2024-11-19 14:33:14 +03:00
parent 495e444d1f
commit 0144709e03
2 changed files with 3 additions and 1 deletions
+1
View File
@@ -153,6 +153,7 @@ void WorldRenderer::renderLevel(
frustumCulling->update(camera.getProjView());
}
entityShader.uniform1i("u_alphaClip", true);
level.entities->render(
assets,
*modelBatch,