One step closer to multiplayer
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+16
-24
@@ -40,6 +40,7 @@
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#include "gui/UINode.h"
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#include "gui/GUI.h"
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#include "ContentGfxCache.h"
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#include "menu/menu.h"
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#include "screens.h"
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#include "WorldRenderer.h"
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#include "BlocksPreview.h"
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@@ -122,11 +123,10 @@ std::shared_ptr<UINode> Hud::createDebugPanel(Engine* engine) {
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L" visible: "+std::to_wstring(level->chunks->visible);
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}));
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panel->add(create_label([=](){
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auto player = level->player;
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auto* indices = level->content->getIndices();
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auto def = indices->getBlockDef(player->selectedVoxel.id);
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std::wstringstream stream;
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stream << std::hex << level->player->selectedVoxel.states;
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stream << std::hex << player->selectedVoxel.states;
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if (def) {
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stream << L" (" << util::str2wstr_utf8(def->name) << L")";
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}
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@@ -151,19 +151,19 @@ std::shared_ptr<UINode> Hud::createDebugPanel(Engine* engine) {
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// Coord input
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auto box = std::make_shared<TextBox>(L"");
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box->setTextSupplier([=]() {
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Hitbox* hitbox = level->player->hitbox.get();
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Hitbox* hitbox = player->hitbox.get();
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return util::to_wstring(hitbox->position[ax], 2);
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});
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box->setTextConsumer([=](std::wstring text) {
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try {
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glm::vec3 position = level->player->hitbox->position;
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glm::vec3 position = player->hitbox->position;
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position[ax] = std::stoi(text);
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level->player->teleport(position);
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player->teleport(position);
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} catch (std::invalid_argument& _){
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}
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});
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box->setOnEditStart([=](){
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Hitbox* hitbox = level->player->hitbox.get();
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Hitbox* hitbox = player->hitbox.get();
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box->setText(std::to_wstring(int(hitbox->position[ax])));
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});
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box->setSize(glm::vec2(230, 27));
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@@ -212,7 +212,6 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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auto level = frontend->getLevel();
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auto content = level->content;
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auto indices = content->getIndices();
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auto player = level->player;
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auto inventory = player->getInventory();
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int itemsCount = indices->countItemDefs();
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@@ -239,8 +238,6 @@ std::shared_ptr<InventoryView> Hud::createContentAccess() {
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}
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std::shared_ptr<InventoryView> Hud::createHotbar() {
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auto level = frontend->getLevel();
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auto player = level->player;
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auto inventory = player->getInventory();
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SlotLayout slotLayout(-1, glm::vec2(), false, false, nullptr, nullptr);
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@@ -254,10 +251,12 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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return view;
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}
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Hud::Hud(Engine* engine, LevelFrontend* frontend)
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: assets(engine->getAssets()),
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Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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frontend(frontend)
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frontend(frontend),
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player(player)
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{
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auto menu = gui->getMenu();
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@@ -335,7 +334,6 @@ void Hud::cleanup() {
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void Hud::update(bool visible) {
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auto level = frontend->getLevel();
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auto player = level->player;
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auto menu = gui->getMenu();
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debugPanel->setVisible(player->debug && visible);
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@@ -419,8 +417,6 @@ void Hud::update(bool visible) {
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* Show inventory on the screen and turn on inventory mode blocking movement
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*/
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void Hud::openInventory() {
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auto level = frontend->getLevel();
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auto player = level->player;
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auto inventory = player->getInventory();
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inventoryOpen = true;
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@@ -472,8 +468,6 @@ void Hud::openPermanent(UiDocument* doc) {
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auto invview = std::dynamic_pointer_cast<InventoryView>(root);
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if (invview) {
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auto level = frontend->getLevel();
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auto player = level->player;
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auto inventory = player->getInventory();
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invview->bind(inventory, frontend, interaction.get());
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}
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@@ -548,9 +542,6 @@ void Hud::remove(std::shared_ptr<UINode> node) {
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}
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void Hud::draw(const GfxContext& ctx){
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auto level = frontend->getLevel();
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auto player = level->player;
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const Viewport& viewport = ctx.getViewport();
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const uint width = viewport.getWidth();
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const uint height = viewport.getHeight();
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@@ -568,7 +559,7 @@ void Hud::draw(const GfxContext& ctx){
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hotbarView->setSelected(player->getChosenSlot());
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// Crosshair
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if (!pause && Events::_cursor_locked && !level->player->debug) {
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if (!pause && Events::_cursor_locked && !player->debug) {
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GfxContext chctx = ctx.sub();
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chctx.blendMode(blendmode::inversion);
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auto texture = assets->getTexture("gui/crosshair");
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@@ -583,7 +574,7 @@ void Hud::draw(const GfxContext& ctx){
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}
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// Delta-time visualizer
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if (level->player->debug) {
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if (player->debug) {
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batch->texture(nullptr);
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const int dmwidth = 256;
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const float dmscale = 4000.0f;
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@@ -648,6 +639,7 @@ void Hud::setPause(bool pause) {
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auto menu = gui->getMenu();
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if (pause) {
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menus::create_pause_panel(engine, frontend->getLevel());
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menu->setPage("pause");
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} else {
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menu->reset();
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@@ -656,6 +648,6 @@ void Hud::setPause(bool pause) {
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menu->setVisible(pause);
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}
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std::shared_ptr<Player> Hud::getPlayer() const {
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return frontend->getLevel()->player;
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Player* Hud::getPlayer() const {
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return player;
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}
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