One step closer to multiplayer
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+4
-2
@@ -65,6 +65,7 @@ public:
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};
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class Hud {
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Engine* engine;
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Assets* assets;
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std::unique_ptr<Camera> uicamera;
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@@ -84,6 +85,7 @@ class Hud {
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std::shared_ptr<SlotView> grabbedItemView;
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gui::GUI* gui;
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LevelFrontend* frontend;
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Player* player;
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std::vector<HudElement> elements;
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@@ -98,7 +100,7 @@ class Hud {
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void cleanup();
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public:
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Hud(Engine* engine, LevelFrontend* frontend);
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Hud(Engine* engine, LevelFrontend* frontend, Player* player);
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~Hud();
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void update(bool hudVisible);
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@@ -118,7 +120,7 @@ public:
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void remove(HudElement& element);
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void remove(std::shared_ptr<gui::UINode> node);
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std::shared_ptr<Player> getPlayer() const;
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Player* getPlayer() const;
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};
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#endif /* SRC_HUD_H_ */
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