One step closer to multiplayer
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@@ -38,7 +38,6 @@ public:
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};
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class LevelScreen : public Screen {
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std::unique_ptr<Level> level;
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std::unique_ptr<LevelFrontend> frontend;
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std::unique_ptr<Hud> hud;
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std::unique_ptr<WorldRenderer> worldRenderer;
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@@ -53,8 +52,6 @@ public:
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void update(float delta) override;
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void draw(float delta) override;
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Level* getLevel() const;
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};
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#endif // FRONTEND_SCREENS_H_
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