One step closer to multiplayer
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@@ -53,8 +53,8 @@ int Clock::getTickId() const {
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BlocksController::BlocksController(Level* level, uint padding)
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: level(level),
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chunks(level->chunks),
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lighting(level->lighting),
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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randTickClock(20, 3),
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blocksTickClock(20, 1),
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padding(padding) {
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