One step closer to multiplayer

This commit is contained in:
InfiniteCoder
2024-03-02 22:59:31 +03:00
parent 9d9c9f5570
commit 0157213a56
26 changed files with 213 additions and 219 deletions
+14 -11
View File
@@ -142,8 +142,8 @@ PlayerController::PlayerController(
const EngineSettings& settings,
BlocksController* blocksController)
: level(level),
player(level->player),
camControl(level->player, settings.camera),
player(level->getObject<Player>(0)),
camControl(player, settings.camera),
blocksController(blocksController) {
}
@@ -186,7 +186,7 @@ void PlayerController::updateCamera(float delta, bool movement) {
if (movement) {
camControl.updateMouse(input);
}
camControl.update(input, delta, level->chunks);
camControl.update(input, delta, level->chunks.get());
}
void PlayerController::resetKeyboard() {
@@ -207,9 +207,8 @@ void PlayerController::updateControls(float delta){
void PlayerController::updateInteraction(){
auto indices = level->content->getIndices();
Chunks* chunks = level->chunks;
Player* player = level->player.get();
Lighting* lighting = level->lighting;
Chunks* chunks = level->chunks.get();
Lighting* lighting = level->lighting.get();
Camera* camera = player->camera.get();
glm::vec3 end;
glm::ivec3 iend;
@@ -269,24 +268,24 @@ void PlayerController::updateInteraction(){
if (lclick) {
if (!input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player, item, x, y, z))
if (scripting::on_item_break_block(player.get(), item, x, y, z))
return;
}
}
Block* target = indices->getBlockDef(vox->id);
if (lclick && target->breakable){
blocksController->breakBlock(player, target, x, y, z);
blocksController->breakBlock(player.get(), target, x, y, z);
}
if (rclick) {
if (!input.shift && item->rt.funcsset.on_use_on_block) {
if (scripting::on_item_use_on_block(player, item, x, y, z))
if (scripting::on_item_use_on_block(player.get(), item, x, y, z))
return;
}
}
if (def && rclick){
if (!input.shift && target->rt.funcsset.oninteract) {
if (scripting::on_block_interact(player, target, x, y, z))
if (scripting::on_block_interact(player.get(), target, x, y, z))
return;
}
if (!target->replaceable){
@@ -310,7 +309,7 @@ void PlayerController::updateInteraction(){
chunks->set(x, y, z, chosenBlock, states);
lighting->onBlockSet(x,y,z, chosenBlock);
if (def->rt.funcsset.onplaced) {
scripting::on_block_placed(player, def, x, y, z);
scripting::on_block_placed(player.get(), def, x, y, z);
}
blocksController->updateSides(x, y, z);
}
@@ -337,3 +336,7 @@ void PlayerController::updateInteraction(){
selectedBlockStates = 0;
}
}
Player* PlayerController::getPlayer() {
return player.get();
}