One step closer to multiplayer
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@@ -11,9 +11,9 @@
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/* == player library ==*/
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int l_player_get_pos(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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glm::vec3 pos = scripting::level->player->hitbox->position;
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auto player = scripting::level->getObject<Player>(playerid);
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if (!player) return 0;
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glm::vec3 pos = player->hitbox->position;
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lua_pushnumber(L, pos.x);
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lua_pushnumber(L, pos.y);
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lua_pushnumber(L, pos.z);
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@@ -22,20 +22,19 @@ int l_player_get_pos(lua_State* L) {
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int l_player_set_pos(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->position = glm::vec3(x, y, z);
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auto player = scripting::level->getObject<Player>(playerid);
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if (player) player->hitbox->position = glm::vec3(x, y, z);
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return 0;
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}
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int l_player_get_vel(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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glm::vec3 vel = scripting::level->player->hitbox->velocity;
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auto player = scripting::level->getObject<Player>(playerid);
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if (!player) return 0;
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glm::vec3 vel = player->hitbox->velocity;
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lua_pushnumber(L, vel.x);
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lua_pushnumber(L, vel.y);
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lua_pushnumber(L, vel.z);
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@@ -44,20 +43,19 @@ int l_player_get_vel(lua_State* L) {
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int l_player_set_vel(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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lua::luanumber z = lua_tonumber(L, 4);
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scripting::level->player->hitbox->velocity = glm::vec3(x, y, z);
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auto player = scripting::level->getObject<Player>(playerid);
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if (player) player->hitbox->velocity = glm::vec3(x, y, z);
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return 0;
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}
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int l_player_get_rot(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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glm::vec2 rot = scripting::level->player->cam;
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auto player = scripting::level->getObject<Player>(playerid);
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if (!player) return 0;
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glm::vec2 rot = player->cam;
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lua_pushnumber(L, rot.x);
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lua_pushnumber(L, rot.y);
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return 2;
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@@ -65,11 +63,11 @@ int l_player_get_rot(lua_State* L) {
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int l_player_set_rot(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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auto player = scripting::level->getObject<Player>(playerid);
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if (!player) return 0;
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lua::luanumber x = lua_tonumber(L, 2);
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lua::luanumber y = lua_tonumber(L, 3);
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glm::vec2& cam = scripting::level->player->cam;
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glm::vec2& cam = player->cam;
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cam.x = x;
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cam.y = y;
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return 0;
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@@ -77,9 +75,8 @@ int l_player_set_rot(lua_State* L) {
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int l_player_get_inv(lua_State* L) {
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int playerid = lua_tointeger(L, 1);
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if (playerid != 1)
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return 0;
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auto player = scripting::level->player;
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auto player = scripting::level->getObject<Player>(playerid);
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if (!player) return 0;
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lua_pushinteger(L, player->getInventory()->getId());
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lua_pushinteger(L, player->getChosenSlot());
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return 2;
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@@ -8,6 +8,7 @@
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#include "../../files/files.h"
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#include "../../util/timeutil.h"
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#include "../../world/Level.h"
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#include "../../objects/Player.h"
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#include "../../voxels/Block.h"
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#include "../../items/ItemDef.h"
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#include "../../items/Inventory.h"
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@@ -160,7 +161,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
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std::string name = block->name+".placed";
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if (state->getglobal(name)) {
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state->pushivec3(x, y, z);
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state->pushinteger(1); // playerid placeholder
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state->pushinteger(player->getId());
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state->callNoThrow(4);
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}
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}
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@@ -169,7 +170,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
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std::string name = block->name+".broken";
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if (state->getglobal(name)) {
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state->pushivec3(x, y, z);
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state->pushinteger(1); // playerid placeholder
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state->pushinteger(player->getId());
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state->callNoThrow(4);
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}
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}
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@@ -178,7 +179,7 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
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std::string name = block->name+".interact";
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if (state->getglobal(name)) {
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state->pushivec3(x, y, z);
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state->pushinteger(1); // playerid placeholder
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state->pushinteger(player->getId());
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if (state->callNoThrow(4)) {
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return state->toboolean(-1);
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}
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@@ -190,7 +191,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
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std::string name = item->name+".useon";
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if (state->getglobal(name)) {
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state->pushivec3(x, y, z);
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state->pushinteger(1); // playerid placeholder
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state->pushinteger(player->getId());
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if (state->callNoThrow(4)) {
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return state->toboolean(-1);
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}
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@@ -202,7 +203,7 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
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std::string name = item->name+".blockbreakby";
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if (state->getglobal(name)) {
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state->pushivec3(x, y, z);
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state->pushinteger(1); // playerid placeholder
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state->pushinteger(player->getId());
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if (state->callNoThrow(4)) {
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return state->toboolean(-1);
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}
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