One step closer to multiplayer

This commit is contained in:
InfiniteCoder
2024-03-02 22:59:31 +03:00
parent 9d9c9f5570
commit 0157213a56
26 changed files with 213 additions and 219 deletions
+18 -21
View File
@@ -11,9 +11,9 @@
/* == player library ==*/
int l_player_get_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 pos = scripting::level->player->hitbox->position;
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
glm::vec3 pos = player->hitbox->position;
lua_pushnumber(L, pos.x);
lua_pushnumber(L, pos.y);
lua_pushnumber(L, pos.z);
@@ -22,20 +22,19 @@ int l_player_get_pos(lua_State* L) {
int l_player_set_pos(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->position = glm::vec3(x, y, z);
auto player = scripting::level->getObject<Player>(playerid);
if (player) player->hitbox->position = glm::vec3(x, y, z);
return 0;
}
int l_player_get_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec3 vel = scripting::level->player->hitbox->velocity;
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
glm::vec3 vel = player->hitbox->velocity;
lua_pushnumber(L, vel.x);
lua_pushnumber(L, vel.y);
lua_pushnumber(L, vel.z);
@@ -44,20 +43,19 @@ int l_player_get_vel(lua_State* L) {
int l_player_set_vel(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
lua::luanumber z = lua_tonumber(L, 4);
scripting::level->player->hitbox->velocity = glm::vec3(x, y, z);
auto player = scripting::level->getObject<Player>(playerid);
if (player) player->hitbox->velocity = glm::vec3(x, y, z);
return 0;
}
int l_player_get_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
glm::vec2 rot = scripting::level->player->cam;
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
glm::vec2 rot = player->cam;
lua_pushnumber(L, rot.x);
lua_pushnumber(L, rot.y);
return 2;
@@ -65,11 +63,11 @@ int l_player_get_rot(lua_State* L) {
int l_player_set_rot(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
lua::luanumber x = lua_tonumber(L, 2);
lua::luanumber y = lua_tonumber(L, 3);
glm::vec2& cam = scripting::level->player->cam;
glm::vec2& cam = player->cam;
cam.x = x;
cam.y = y;
return 0;
@@ -77,9 +75,8 @@ int l_player_set_rot(lua_State* L) {
int l_player_get_inv(lua_State* L) {
int playerid = lua_tointeger(L, 1);
if (playerid != 1)
return 0;
auto player = scripting::level->player;
auto player = scripting::level->getObject<Player>(playerid);
if (!player) return 0;
lua_pushinteger(L, player->getInventory()->getId());
lua_pushinteger(L, player->getChosenSlot());
return 2;
+6 -5
View File
@@ -8,6 +8,7 @@
#include "../../files/files.h"
#include "../../util/timeutil.h"
#include "../../world/Level.h"
#include "../../objects/Player.h"
#include "../../voxels/Block.h"
#include "../../items/ItemDef.h"
#include "../../items/Inventory.h"
@@ -160,7 +161,7 @@ void scripting::on_block_placed(Player* player, const Block* block, int x, int y
std::string name = block->name+".placed";
if (state->getglobal(name)) {
state->pushivec3(x, y, z);
state->pushinteger(1); // playerid placeholder
state->pushinteger(player->getId());
state->callNoThrow(4);
}
}
@@ -169,7 +170,7 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
std::string name = block->name+".broken";
if (state->getglobal(name)) {
state->pushivec3(x, y, z);
state->pushinteger(1); // playerid placeholder
state->pushinteger(player->getId());
state->callNoThrow(4);
}
}
@@ -178,7 +179,7 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
std::string name = block->name+".interact";
if (state->getglobal(name)) {
state->pushivec3(x, y, z);
state->pushinteger(1); // playerid placeholder
state->pushinteger(player->getId());
if (state->callNoThrow(4)) {
return state->toboolean(-1);
}
@@ -190,7 +191,7 @@ bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x,
std::string name = item->name+".useon";
if (state->getglobal(name)) {
state->pushivec3(x, y, z);
state->pushinteger(1); // playerid placeholder
state->pushinteger(player->getId());
if (state->callNoThrow(4)) {
return state->toboolean(-1);
}
@@ -202,7 +203,7 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
std::string name = item->name+".blockbreakby";
if (state->getglobal(name)) {
state->pushivec3(x, y, z);
state->pushinteger(1); // playerid placeholder
state->pushinteger(player->getId());
if (state->callNoThrow(4)) {
return state->toboolean(-1);
}