One step closer to multiplayer

This commit is contained in:
InfiniteCoder
2024-03-02 22:59:31 +03:00
parent 9d9c9f5570
commit 0157213a56
26 changed files with 213 additions and 219 deletions
+14 -41
View File
@@ -8,7 +8,6 @@
#include "../voxels/ChunksStorage.h"
#include "../physics/Hitbox.h"
#include "../physics/PhysicsSolver.h"
#include "../interfaces/Object.h"
#include "../objects/Player.h"
#include "../items/Inventory.h"
#include "../items/Inventories.h"
@@ -21,20 +20,18 @@ const int DEF_PLAYER_INVENTORY_SIZE = 40;
Level::Level(World* world, const Content* content, EngineSettings& settings)
: world(world),
content(content),
chunksStorage(new ChunksStorage(this)),
events(new LevelEvents()) ,
chunksStorage(std::make_unique<ChunksStorage>(this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
events(std::make_unique<LevelEvents>()),
settings(settings)
{
objCounter = 0;
physics = new PhysicsSolver(glm::vec3(0, -22.6f, 0));
auto inv = std::make_shared<Inventory>(0, DEF_PLAYER_INVENTORY_SIZE);
player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
auto player = spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv);
uint matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
chunks = new Chunks(matrixSize, matrixSize, 0, 0,
world->wfile.get(), events, content);
lighting = new Lighting(content, chunks);
uint matrixSize = (settings.chunks.loadDistance + settings.chunks.padding) * 2;
chunks = std::make_unique<Chunks>(matrixSize, matrixSize, 0, 0,
world->wfile.get(), events.get(), content);
lighting = std::make_unique<Lighting>(content, chunks.get());
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
this->chunksStorage->remove(chunk->x, chunk->z);
@@ -45,26 +42,16 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
}
Level::~Level(){
delete chunks;
delete events;
delete physics;
delete lighting;
delete chunksStorage;
for(auto obj : objects)
{
for(auto obj : objects) {
obj.reset();
}
}
void Level::update() {
glm::vec3 position = player->hitbox->position;
chunks->setCenter(position.x, position.z);
int matrixSize = (settings.chunks.loadDistance+
settings.chunks.padding) * 2;
if (chunks->w != matrixSize) {
chunks->resize(matrixSize, matrixSize);
void Level::loadMatrix(int32_t x, int32_t z, uint32_t radius) {
chunks->setCenter(x, z);
radius = std::min(radius, settings.chunks.loadDistance + settings.chunks.padding * 2);
if (chunks->w != radius) {
chunks->resize(radius, radius);
}
}
@@ -72,17 +59,3 @@ World* Level::getWorld() {
return world.get();
}
template<class T, typename... Args>
std::shared_ptr<T> Level::spawnObject(Args&&... args)
{
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
objects.push_back(obj);
obj->objectUID = objCounter;
obj->spawned();
objCounter += 1;
return tObj;
}
+27 -15
View File
@@ -3,16 +3,13 @@
#include <memory>
#include "../typedefs.h"
#include "../settings.h"
#include <list>
#include "../interfaces/Object.h"
#include <vector>
#include <chrono>
class Content;
class World;
class Player;
class Object;
class Chunks;
class Inventory;
class Inventories;
@@ -21,21 +18,19 @@ class Lighting;
class PhysicsSolver;
class ChunksStorage;
/* A level, contains chunks and objects */
class Level {
private:
int objCounter;
public:
std::unique_ptr<World> world;
const Content* const content;
std::list<std::shared_ptr<Object>> objects;
std::shared_ptr<Player> player;
Chunks* chunks;
ChunksStorage* chunksStorage;
std::vector<std::shared_ptr<Object>> objects;
std::unique_ptr<Chunks> chunks;
std::unique_ptr<ChunksStorage> chunksStorage;
std::unique_ptr<Inventories> inventories;
PhysicsSolver* physics;
Lighting* lighting;
LevelEvents* events;
std::unique_ptr<PhysicsSolver> physics;
std::unique_ptr<Lighting> lighting;
std::unique_ptr<LevelEvents> events;
const EngineSettings& settings;
@@ -44,7 +39,7 @@ public:
EngineSettings& settings);
~Level();
void update();
void loadMatrix(int32_t x, int32_t z, uint32_t radius);
World* getWorld();
@@ -52,7 +47,24 @@ public:
// @param T class that derives the Object class
// @param args pass arguments needed for T class constructor
template<class T, typename... Args>
std::shared_ptr<T> spawnObject(Args&&... args);
std::shared_ptr<T> spawnObject(Args&&... args) {
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
std::shared_ptr<T> tObj = std::make_shared<T>(args...);
std::shared_ptr<Object> obj = std::dynamic_pointer_cast<Object, T>(tObj);
obj->objectUID = objects.size();
objects.push_back(obj);
obj->spawned();
return tObj;
}
template<class T>
std::shared_ptr<T> getObject(uint64_t id) {
static_assert(std::is_base_of<Object, T>::value, "T must be a derived of Object class");
if (id >= objects.size()) return nullptr;
std::shared_ptr<T> object = std::dynamic_pointer_cast<T>(objects[id]);
return object;
}
};
#endif /* WORLD_LEVEL_H_ */
+14 -9
View File
@@ -50,7 +50,7 @@ void World::updateTimers(float delta) {
void World::write(Level* level) {
const Content* content = level->content;
Chunks* chunks = level->chunks;
Chunks* chunks = level->chunks.get();
for (size_t i = 0; i < chunks->volume; i++) {
auto chunk = chunks->chunks[i];
@@ -64,7 +64,11 @@ void World::write(Level* level) {
}
wfile->write(this, content);
wfile->writePlayer(level->player);
for (auto object : level->objects) {
if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
wfile->writePlayer(player);
}
}
}
Level* World::create(std::string name,
@@ -77,9 +81,6 @@ Level* World::create(std::string name,
) {
auto world = new World(name, generator, directory, seed, settings, content, packs);
auto level = new Level(world, content, settings);
auto inventory = level->player->getInventory();
inventory->setId(world->getNextInventoryId());
level->inventories->store(inventory);
return level;
}
@@ -97,9 +98,13 @@ Level* World::load(fs::path directory,
}
auto level = new Level(world.get(), content, settings);
wfile->readPlayer(level->player);
level->inventories->store(level->player->getInventory());
world.release();
for (auto object : level->objects) {
if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
wfile->readPlayer(player);
level->inventories->store(player->getInventory());
}
}
(void)world.release();
return level;
}
@@ -193,4 +198,4 @@ std::unique_ptr<dynamic::Map> World::serialize() const {
root->put("next-inventory-id", nextInventoryId);
return root;
}
}
+2 -1
View File
@@ -27,6 +27,7 @@ public:
world_load_error(std::string message);
};
/* World - holds all world data except the level (chunks and objects) */
class World : Serializable {
std::string name;
std::string generator;
@@ -157,4 +158,4 @@ public:
void deserialize(dynamic::Map *src) override;
};
#endif /* WORLD_WORLD_H_ */
#endif /* WORLD_WORLD_H_ */