memory related refactor
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@@ -24,7 +24,7 @@
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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LevelScreen::LevelScreen(Engine* engine, std::unique_ptr<Level> level)
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: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
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{
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auto& settings = engine->getSettings();
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@@ -32,7 +32,7 @@ LevelScreen::LevelScreen(Engine* engine, Level* level)
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auto menu = engine->getGUI()->getMenu();
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menu->reset();
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controller = std::make_unique<LevelController>(settings, level);
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controller = std::make_unique<LevelController>(settings, std::move(level));
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frontend = std::make_unique<LevelFrontend>(controller.get(), assets);
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worldRenderer = std::make_unique<WorldRenderer>(engine, frontend.get(), controller->getPlayer());
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