memory related refactor

This commit is contained in:
MihailRis
2024-05-13 00:11:20 +03:00
parent 8054d4ba55
commit 017c8722ae
25 changed files with 336 additions and 320 deletions
+13 -13
View File
@@ -10,22 +10,22 @@ class Chunks;
class LightSolver;
class Lighting {
const Content* const content;
Chunks* chunks;
std::unique_ptr<LightSolver> solverR;
std::unique_ptr<LightSolver> solverG;
std::unique_ptr<LightSolver> solverB;
std::unique_ptr<LightSolver> solverS;
const Content* const content;
Chunks* chunks;
std::unique_ptr<LightSolver> solverR;
std::unique_ptr<LightSolver> solverG;
std::unique_ptr<LightSolver> solverB;
std::unique_ptr<LightSolver> solverS;
public:
Lighting(const Content* content, Chunks* chunks);
~Lighting();
Lighting(const Content* content, Chunks* chunks);
~Lighting();
void clear();
void buildSkyLight(int cx, int cz);
void onChunkLoaded(int cx, int cz, bool expand);
void onBlockSet(int x, int y, int z, blockid_t id);
void clear();
void buildSkyLight(int cx, int cz);
void onChunkLoaded(int cx, int cz, bool expand);
void onBlockSet(int x, int y, int z, blockid_t id);
static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
static void prebuildSkyLight(Chunk* chunk, const ContentIndices* indices);
};
#endif /* LIGHTING_LIGHTING_HPP_ */