memory related refactor
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@@ -24,10 +24,10 @@ const uint MIN_SURROUNDING = 9;
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ChunksController::ChunksController(Level* level, uint padding)
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: level(level),
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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padding(padding),
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generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
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chunks(level->chunks.get()),
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lighting(level->lighting.get()),
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padding(padding),
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generator(WorldGenerators::createGenerator(level->getWorld()->getGenerator(), level->content)) {
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}
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ChunksController::~ChunksController(){
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@@ -37,7 +37,7 @@ void ChunksController::update(int64_t maxDuration) {
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int64_t mcstotal = 0;
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for (uint i = 0; i < MAX_WORK_PER_FRAME; i++) {
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timeutil::Timer timer;
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timeutil::Timer timer;
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if (loadVisible()) {
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int64_t mcs = timer.stop();
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if (mcstotal + mcs < maxDuration * 1000) {
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@@ -50,44 +50,44 @@ void ChunksController::update(int64_t maxDuration) {
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}
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bool ChunksController::loadVisible(){
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const int w = chunks->w;
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const int d = chunks->d;
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const int w = chunks->w;
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const int d = chunks->d;
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int nearX = 0;
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int nearZ = 0;
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int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
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for (uint z = padding; z < d-padding; z++){
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for (uint x = padding; x < w-padding; x++){
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int index = z * w + x;
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auto chunk = chunks->chunks[index];
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if (chunk != nullptr){
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if (chunk->isLoaded() && !chunk->isLighted()) {
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if (buildLights(chunk)) {
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int nearX = 0;
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int nearZ = 0;
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int minDistance = ((w-padding*2)/2)*((w-padding*2)/2);
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for (uint z = padding; z < d-padding; z++){
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for (uint x = padding; x < w-padding; x++){
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int index = z * w + x;
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auto chunk = chunks->chunks[index];
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if (chunk != nullptr){
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if (chunk->isLoaded() && !chunk->isLighted()) {
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if (buildLights(chunk)) {
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return true;
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}
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}
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continue;
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}
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int lx = x - w / 2;
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int lz = z - d / 2;
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int distance = (lx * lx + lz * lz);
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if (distance < minDistance){
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minDistance = distance;
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nearX = x;
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nearZ = z;
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}
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}
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}
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}
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continue;
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}
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int lx = x - w / 2;
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int lz = z - d / 2;
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int distance = (lx * lx + lz * lz);
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if (distance < minDistance){
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minDistance = distance;
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nearX = x;
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nearZ = z;
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}
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}
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}
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auto chunk = chunks->chunks[nearZ * w + nearX];
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if (chunk != nullptr) {
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return false;
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}
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auto chunk = chunks->chunks[nearZ * w + nearX];
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if (chunk != nullptr) {
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return false;
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}
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const int ox = chunks->ox;
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const int oz = chunks->oz;
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createChunk(nearX+ox, nearZ+oz);
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return true;
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const int oz = chunks->oz;
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createChunk(nearX+ox, nearZ+oz);
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return true;
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}
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bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
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@@ -112,22 +112,22 @@ bool ChunksController::buildLights(std::shared_ptr<Chunk> chunk) {
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void ChunksController::createChunk(int x, int z) {
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auto chunk = level->chunksStorage->create(x, z);
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chunks->putChunk(chunk);
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chunks->putChunk(chunk);
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if (!chunk->isLoaded()) {
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generator->generate(
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if (!chunk->isLoaded()) {
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generator->generate(
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chunk->voxels, x, z,
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level->getWorld()->getSeed()
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);
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chunk->setUnsaved(true);
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}
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chunk->updateHeights();
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chunk->setUnsaved(true);
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}
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chunk->updateHeights();
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if (!chunk->isLoadedLights()) {
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Lighting::prebuildSkyLight(
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if (!chunk->isLoadedLights()) {
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Lighting::prebuildSkyLight(
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chunk.get(), level->content->getIndices()
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);
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}
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}
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chunk->setLoaded(true);
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chunk->setReady(true);
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chunk->setReady(true);
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}
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