memory related refactor

This commit is contained in:
MihailRis
2024-05-13 00:11:20 +03:00
parent 8054d4ba55
commit 017c8722ae
25 changed files with 336 additions and 320 deletions
+1 -2
View File
@@ -34,7 +34,6 @@ const float RUN_ZOOM = 1.1f;
const float C_ZOOM = 0.1f;
const float CROUCH_SHIFT_Y = -0.2f;
CameraControl::CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings)
: player(player),
camera(player->camera),
@@ -136,7 +135,7 @@ void CameraControl::switchCamera() {
}
}
void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks) {
offset = glm::vec3(0.0f, 0.7f, 0.0f);
if (settings.shaking.get() && !input.cheat) {