memory related refactor

This commit is contained in:
MihailRis
2024-05-13 00:11:20 +03:00
parent 8054d4ba55
commit 017c8722ae
25 changed files with 336 additions and 320 deletions
+5 -5
View File
@@ -1,14 +1,14 @@
#ifndef PLAYER_CONTROL_HPP_
#define PLAYER_CONTROL_HPP_
#include "../settings.hpp"
#include "../objects/Player.hpp"
#include <memory>
#include <vector>
#include <functional>
#include <glm/glm.hpp>
#include "../settings.hpp"
#include "../objects/Player.hpp"
class Camera;
class Level;
class Block;
@@ -38,7 +38,7 @@ class CameraControl {
public:
CameraControl(std::shared_ptr<Player> player, const CameraSettings& settings);
void updateMouse(PlayerInput& input);
void update(PlayerInput& input, float delta, Chunks* chunks);
void update(const PlayerInput& input, float delta, Chunks* chunks);
void refresh();
};
@@ -55,7 +55,7 @@ using on_block_interaction = std::function<void(
class PlayerController {
Level* level;
std::shared_ptr<Player> player;
PlayerInput input;
PlayerInput input {};
CameraControl camControl;
BlocksController* blocksController;