memory related refactor

This commit is contained in:
MihailRis
2024-05-13 00:11:20 +03:00
parent 8054d4ba55
commit 017c8722ae
25 changed files with 336 additions and 320 deletions
+7 -4
View File
@@ -12,8 +12,11 @@
#include "../items/Inventory.hpp"
#include "../items/Inventories.hpp"
Level::Level(World* world, const Content* content, EngineSettings& settings)
: world(world),
Level::Level(
std::unique_ptr<World> world,
const Content* content,
EngineSettings& settings
) : world(std::move(world)),
content(content),
chunksStorage(std::make_unique<ChunksStorage>(this)),
physics(std::make_unique<PhysicsSolver>(glm::vec3(0, -22.6f, 0))),
@@ -21,7 +24,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
settings(settings)
{
auto inv = std::make_shared<Inventory>(
world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
this->world->getNextInventoryId(), DEF_PLAYER_INVENTORY_SIZE
);
auto player = spawnObject<Player>(
glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, inv
@@ -32,7 +35,7 @@ Level::Level(World* world, const Content* content, EngineSettings& settings)
settings.chunks.padding.get()
) * 2;
chunks = std::make_unique<Chunks>(
matrixSize, matrixSize, 0, 0, world->wfile.get(), events.get(), content
matrixSize, matrixSize, 0, 0, this->world->wfile.get(), events.get(), content
);
lighting = std::make_unique<Lighting>(content, chunks.get());
+5 -1
View File
@@ -38,7 +38,11 @@ public:
const EngineSettings& settings;
Level(World* world, const Content* content, EngineSettings& settings);
Level(
std::unique_ptr<World> world,
const Content* content,
EngineSettings& settings
);
~Level();
void loadMatrix(int32_t x, int32_t z, uint32_t radius);
+1 -1
View File
@@ -11,7 +11,7 @@ enum lvl_event_type {
EVT_CHUNK_HIDDEN,
};
typedef std::function<void(lvl_event_type, Chunk*)> chunk_event_func;
using chunk_event_func = std::function<void(lvl_event_type, Chunk*)>;
class LevelEvents {
std::unordered_map<lvl_event_type, std::vector<chunk_event_func>> chunk_callbacks;
+41 -32
View File
@@ -1,8 +1,10 @@
#include "World.hpp"
#include "Level.hpp"
#include "../content/Content.hpp"
#include "../content/ContentLUT.hpp"
#include "../debug/Logger.hpp"
#include "../files/WorldFiles.hpp"
#include "../items/Inventories.hpp"
#include "../objects/Player.hpp"
@@ -13,9 +15,10 @@
#include "../world/WorldGenerators.hpp"
#include <memory>
#include <iostream>
#include <glm/glm.hpp>
static debug::Logger logger("world");
world_load_error::world_load_error(std::string message)
: std::runtime_error(message) {
}
@@ -64,35 +67,38 @@ void World::write(Level* level) {
}
wfile->write(this, content);
auto playerFile = dynamic::Map();
{
auto& players = playerFile.putList("players");
for (auto object : level->objects) {
if (std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(object)) {
players.put(player->serialize());
}
auto playerFile = dynamic::Map();
auto& players = playerFile.putList("players");
for (auto object : level->objects) {
if (auto player = std::dynamic_pointer_cast<Player>(object)) {
players.put(player->serialize());
}
}
files::write_json(wfile->getPlayerFile(), &playerFile);
}
Level* World::create(std::string name,
std::string generator,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
std::unique_ptr<Level> World::create(
std::string name,
std::string generator,
fs::path directory,
uint64_t seed,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto world = new World(name, generator, directory, seed, settings, content, packs);
auto level = new Level(world, content, settings);
return level;
auto world = std::make_unique<World>(
name, generator, directory, seed, settings, content, packs
);
return std::make_unique<Level>(std::move(world), content, settings);
}
Level* World::load(fs::path directory,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs) {
std::unique_ptr<Level> World::load(
fs::path directory,
EngineSettings& settings,
const Content* content,
const std::vector<ContentPack>& packs
) {
auto world = std::make_unique<World>(
".", WorldGenerators::getDefaultGeneratorID(), directory, 0, settings, content, packs
);
@@ -102,23 +108,27 @@ Level* World::load(fs::path directory,
throw world_load_error("could not to find world.json");
}
auto level = new Level(world.get(), content, settings);
auto level = std::make_unique<Level>(std::move(world), content, settings);
{
fs::path file = wfile->getPlayerFile();
if (!fs::is_regular_file(file)) {
std::cerr << "warning: player.json does not exists" << std::endl;
logger.warning() << "player.json does not exists";
} else {
auto playerFile = files::read_json(file);
if (playerFile->has("players")) {
level->objects.clear();
auto players = playerFile->list("players");
for (size_t i = 0; i < players->size(); i++) {
auto player = level->spawnObject<Player>(glm::vec3(0, DEF_PLAYER_Y, 0), DEF_PLAYER_SPEED, level->inventories->create(DEF_PLAYER_INVENTORY_SIZE));
auto player = level->spawnObject<Player>(
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
level->inventories->create(DEF_PLAYER_INVENTORY_SIZE)
);
player->deserialize(players->map(i));
level->inventories->store(player->getInventory());
}
} else {
auto player = level->getObject<Player>(0);
auto player = level->getObject<Player>(0);
player->deserialize(playerFile.get());
level->inventories->store(player->getInventory());
}
@@ -128,8 +138,10 @@ Level* World::load(fs::path directory,
return level;
}
ContentLUT* World::checkIndices(const fs::path& directory,
const Content* content) {
std::shared_ptr<ContentLUT> World::checkIndices(
const fs::path& directory,
const Content* content
) {
fs::path indicesFile = directory/fs::path("indices.json");
if (fs::is_regular_file(indicesFile)) {
return ContentLUT::create(indicesFile, content);
@@ -178,10 +190,9 @@ void World::deserialize(dynamic::Map* root) {
generator = root->get("generator", generator);
seed = root->get("seed", seed);
if(generator == "") {
if (generator == "") {
generator = WorldGenerators::getDefaultGeneratorID();
}
auto verobj = root->map("version");
if (verobj) {
int major=0, minor=-1;
@@ -189,14 +200,12 @@ void World::deserialize(dynamic::Map* root) {
verobj->num("minor", minor);
std::cout << "world version: " << major << "." << minor << std::endl;
}
auto timeobj = root->map("time");
if (timeobj) {
timeobj->num("day-time", daytime);
timeobj->num("day-time-speed", daytimeSpeed);
timeobj->num("total-time", totalTime);
}
nextInventoryId = root->get("next-inventory-id", 2);
}
+6 -7
View File
@@ -12,13 +12,10 @@
#include <vector>
#include <memory>
#include <filesystem>
#include <stdexcept>
class Content;
class WorldFiles;
class Chunks;
class Level;
class Player;
class ContentLUT;
namespace fs = std::filesystem;
@@ -75,7 +72,9 @@ public:
/// @param directory world directory
/// @param content current Content instance
/// @return ContentLUT if world convert required else nullptr
static ContentLUT* checkIndices(const fs::path& directory, const Content* content);
static std::shared_ptr<ContentLUT> checkIndices(
const fs::path& directory, const Content* content
);
/// @brief Create new world
/// @param name internal world name
@@ -87,7 +86,7 @@ public:
/// with all world content-packs applied
/// @param packs vector of all world content-packs
/// @return Level instance containing World instance
static Level* create(
static std::unique_ptr<Level> create(
std::string name,
std::string generator,
fs::path directory,
@@ -105,7 +104,7 @@ public:
/// @param packs vector of all world content-packs
/// @return Level instance containing World instance
/// @throws world_load_error on world.json load error
static Level* load(
static std::unique_ptr<Level> load(
fs::path directory,
EngineSettings& settings,
const Content* content,
@@ -148,4 +147,4 @@ public:
void deserialize(dynamic::Map *src) override;
};
#endif /* WORLD_WORLD_HPP_ */
#endif // WORLD_WORLD_HPP_