update docs
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@@ -37,10 +37,10 @@ player.set_vel(playerid: int, x: number, y: number, z: number)
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Sets x, y, z player linear velocity
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```lua
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player.get_rot(playerid: int) -> number, number, number
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player.get_rot(playerid: int, interpolated: bool) -> number, number, number
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```
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Returns x, y, z of camera rotation (radians)
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Returns x, y, z of camera rotation (radians). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate.
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```lua
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player.set_rot(playerid: int, x: number, y: number, z: number)
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