Optimized lighting, frustum culling, generator
- Extended CHUNK_H to 256 - Modified world generator for new world height - Added simple 2d frustum culling - Optimized sky lighting calculations
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@@ -133,7 +133,7 @@ void Lighting::onChunkLoaded(int cx, int cy, int cz){
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break;
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current->lightmap->setS(x,y,z, 15);
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current->modified = true;
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solverS->add(gx,y+ncy*CHUNK_H,gz);
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//solverS->add(gx,y+ncy*CHUNK_H,gz);
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}
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}
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}
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