EngineSettings: chunksLoadDistance, chunksPadding
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+3
-3
@@ -36,14 +36,14 @@ void World::write(Level* level) {
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wfile->writePlayer(level->player);
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}
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Level* World::loadLevel(Player* player) {
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Level* World::loadLevel(Player* player, uint loadDistance, uint chunksPadding) {
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ChunksStorage* storage = new ChunksStorage();
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LevelEvents* events = new LevelEvents();
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Level* level = new Level(this, player, new Chunks(16, 16, 0, 0, events), storage, new PhysicsSolver(vec3(0, -19.6f, 0)), events);
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Level* level = new Level(this, player, storage, events, loadDistance, chunksPadding);
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wfile->readPlayer(player);
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Camera* camera = player->camera;
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camera->rotation = mat4(1.0f);
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camera->rotate(player->camY, player->camX, 0);
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return level;
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}
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}
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