EngineSettings: chunksLoadDistance, chunksPadding
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+2
-1
@@ -2,6 +2,7 @@
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#define WORLD_WORLD_H_
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#include <string>
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#include "../typedefs.h"
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class WorldFiles;
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class Chunks;
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@@ -18,7 +19,7 @@ public:
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~World();
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void write(Level* level);
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Level* loadLevel(Player* player);
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Level* loadLevel(Player* player, uint loadDistance, uint chunksPadding);
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};
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#endif /* WORLD_WORLD_H_ */
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