<algorithm> included where needed
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@@ -1,6 +1,7 @@
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#include "panels.h"
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#include "panels.h"
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#include <stdexcept>
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#include <stdexcept>
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#include <algorithm>
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#include "../../window/Window.h"
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#include "../../window/Window.h"
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#include "../../assets/Assets.h"
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#include "../../assets/Assets.h"
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@@ -1,4 +1,7 @@
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#include "Inventories.h"
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#include "Inventories.h"
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#include <algorithm>
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#include "../world/Level.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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#include "../world/World.h"
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@@ -18,7 +21,7 @@ std::shared_ptr<Inventory> Inventories::create(size_t size) {
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std::shared_ptr<Inventory> Inventories::createVirtual(size_t size) {
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std::shared_ptr<Inventory> Inventories::createVirtual(size_t size) {
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int64_t id;
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int64_t id;
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do {
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do {
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id = -std::max(1L, std::abs(random.rand64()));
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id = -std::max(1LL, std::abs(random.rand64()));
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} while (map.find(id) != map.end());
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} while (map.find(id) != map.end());
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auto inv = std::make_shared<Inventory>(id, size);
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auto inv = std::make_shared<Inventory>(id, size);
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