test voxel structures generation
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@@ -5,6 +5,7 @@
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#include "typedefs.hpp"
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#include "maths/Heightmap.hpp"
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#include "StructurePlacement.hpp"
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class Content;
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class VoxelStructure;
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@@ -114,6 +115,10 @@ public:
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virtual std::vector<std::shared_ptr<Heightmap>> generateParameterMaps(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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virtual std::vector<StructurePlacement> placeStructures(
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const glm::ivec2& offset, const glm::ivec2& size, uint64_t seed) = 0;
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/// @brief Get generator biomes
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virtual const std::vector<Biome>& getBiomes() const = 0;
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/// @return Number of biome parameters, that biome choosing depending on
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