minor refactor
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@@ -197,18 +197,18 @@ void GUI::act(float delta, const Viewport& vp) {
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}
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}
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void GUI::draw(const DrawContext* pctx, Assets* assets) {
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auto& viewport = pctx->getViewport();
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void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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auto& viewport = pctx.getViewport();
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glm::vec2 wsize = viewport.size();
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menu->setPos((wsize - menu->getSize()) / 2.0f);
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uicamera->setFov(wsize.y);
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auto uishader = assets->get<Shader>("ui");
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auto uishader = assets.get<Shader>("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjView());
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pctx->getBatch2D()->begin();
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pctx.getBatch2D()->begin();
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container->draw(pctx, assets);
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}
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