add .set_rotation(mat4)
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@@ -89,6 +89,15 @@ static int l_update_settings(lua::State* L) {
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return 0;
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}
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static int l_set_rotation(lua::State* L) {
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if (auto note = renderer->texts->get(lua::tointeger(L, 1))) {
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auto matrix = lua::tomat4(L, 2);
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note->setAxisX(matrix * glm::vec4(1, 0, 0, 1));
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note->setAxisY(matrix * glm::vec4(0, 1, 0, 1));
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}
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return 0;
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}
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const luaL_Reg text3dlib[] = {
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{"show", lua::wrap<l_show>},
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{"hide", lua::wrap<l_hide>},
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@@ -100,6 +109,7 @@ const luaL_Reg text3dlib[] = {
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{"set_axis_x", lua::wrap<l_set_axis_x>},
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{"get_axis_y", lua::wrap<l_get_axis_y>},
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{"set_axis_y", lua::wrap<l_set_axis_y>},
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{"set_rotation", lua::wrap<l_set_rotation>},
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{"update_settings", lua::wrap<l_update_settings>},
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{NULL, NULL}
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};
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