add skeleton:index(...) and player test model
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@@ -46,6 +46,10 @@ namespace rigging {
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void refreshModel(const Assets* assets);
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const std::string& getName() const {
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return name;
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}
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const std::string& getModelName() const {
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return modelName;
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}
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@@ -105,6 +109,8 @@ namespace rigging {
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};
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}
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Bone* find(std::string_view str) const;
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static std::unique_ptr<SkeletonConfig> parse(
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std::string_view src,
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std::string_view file,
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