lua: gui library (WIP)
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@@ -30,6 +30,14 @@ const std::shared_ptr<gui::UINode> UiDocument::getRoot() const {
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return root;
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}
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const std::shared_ptr<gui::UINode> UiDocument::get(const std::string& id) const {
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auto found = map.find(id);
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if (found == map.end()) {
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return nullptr;
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}
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return found->second;
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}
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const uidocscript& UiDocument::getScript() const {
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return script;
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}
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@@ -43,6 +43,7 @@ public:
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const std::string& getId() const;
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const uinodes_map& getMap() const;
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const std::shared_ptr<gui::UINode> getRoot() const;
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const std::shared_ptr<gui::UINode> get(const std::string& id) const;
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const uidocscript& getScript() const;
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int getEnvironment() const;
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/* Collect map of all uinodes having identifiers */
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@@ -110,6 +110,10 @@ void UINode::setCoord(glm::vec2 coord) {
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this->coord = coord;
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}
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glm::vec2 UINode::getCoord() const {
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return coord;
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}
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glm::vec2 UINode::getSize() const {
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return size;
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}
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@@ -112,6 +112,7 @@ namespace gui {
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/* Calculate screen position of the element */
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virtual glm::vec2 calcCoord() const;
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virtual void setCoord(glm::vec2 coord);
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glm::vec2 getCoord() const;
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virtual glm::vec2 getSize() const;
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virtual void setSize(glm::vec2 size);
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virtual void refresh() {};
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