lua: gui library (WIP)

This commit is contained in:
MihailRis
2024-02-13 18:16:18 +03:00
parent 302b649634
commit 05589b721e
14 changed files with 262 additions and 25 deletions
+2
View File
@@ -16,6 +16,7 @@
#include "../../engine.h"
#include "LuaState.h"
#include "../../util/stringutil.h"
#include "../../util/timeutil.h"
using namespace scripting;
@@ -245,6 +246,7 @@ bool scripting::on_item_break_block(Player* player, const ItemDef* item, int x,
}
void scripting::on_ui_open(UiDocument* layout, Inventory* inventory) {
timeutil::ScopeLogTimer log(555);
std::string name = layout->getId()+".open";
if (state->getglobal(name)) {
state->pushinteger(inventory->getId());