Engine core and assets loading refactor
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@@ -5,6 +5,8 @@
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class WorldFiles;
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class Chunks;
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class Level;
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class Player;
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class World {
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public:
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@@ -14,6 +16,9 @@ public:
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World(std::string name, std::string directory, int seed);
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~World();
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void write(Level* level);
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Level* loadLevel(Player* player);
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};
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#endif /* WORLD_WORLD_H_ */
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