add camera:look_at optional interpolation parameter

This commit is contained in:
MihailRis
2024-07-22 19:32:05 +03:00
parent e0cb57a10a
commit 058daf6117
4 changed files with 15 additions and 2 deletions
+8 -1
View File
@@ -92,7 +92,14 @@ static int l_look_at(lua::State* L) {
size_t index = static_cast<size_t>(lua::tointeger(L, 1));
auto& camera = *level->cameras.at(index);
auto center = lua::tovec<3>(L, 2);
camera.rotation = glm::inverse(glm::lookAt(glm::vec3(), center-camera.position, glm::vec3(0, 1, 0)));
auto matrix = glm::inverse(glm::lookAt(glm::vec3(), center-camera.position, glm::vec3(0, 1, 0)));
if (lua::isnumber(L, 3)) {
matrix = glm::mat4_cast(glm::slerp(
glm::quat(camera.rotation),
glm::quat(matrix),
static_cast<float>(lua::tonumber(L, 3))));
}
camera.rotation = matrix;
camera.updateVectors();
return 0;
}