emissive items
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@@ -27,6 +27,7 @@
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#include "../maths/voxmaths.h"
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#include "../settings.h"
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#include "../engine.h"
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#include "../items/ItemDef.h"
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#include "LevelFrontend.h"
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#include "graphics/Skybox.h"
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@@ -168,14 +169,14 @@ void WorldRenderer::draw(const GfxContext& pctx, Camera* camera){
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shader->uniform3f("u_cameraPos", camera->position);
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shader->uniform1i("u_cubemap", 1);
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{
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blockid_t id = level->player->getChosenItem();
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Block* block = contentIds->getBlockDef(id);
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assert(block != nullptr);
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itemid_t id = level->player->getChosenItem();
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ItemDef* item = contentIds->getItemDef(id);
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assert(item != nullptr);
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float multiplier = 0.5f;
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shader->uniform3f("u_torchlightColor",
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block->emission[0] / 15.0f * multiplier,
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block->emission[1] / 15.0f * multiplier,
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block->emission[2] / 15.0f * multiplier);
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shader->uniform3f("u_torchlightColor",
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item->emission[0] / 15.0f * multiplier,
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item->emission[1] / 15.0f * multiplier,
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item->emission[2] / 15.0f * multiplier);
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shader->uniform1f("u_torchlightDistance", 6.0f);
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}
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