World generator performance improved
This commit is contained in:
+1
-4
@@ -57,12 +57,9 @@ Engine::Engine(const EngineSettings& settings_) {
|
||||
World* world = new World("world-1", "world/", 42, settings);
|
||||
Player* player = new Player(playerPosition, 4.0f, camera);
|
||||
level = world->loadLevel(player, settings);
|
||||
|
||||
std::cout << "-- initializing finished" << std::endl;
|
||||
|
||||
Audio::initialize();
|
||||
|
||||
gui = new GUI();
|
||||
std::cout << "-- initializing finished" << std::endl;
|
||||
}
|
||||
|
||||
void Engine::updateTimers() {
|
||||
|
||||
Reference in New Issue
Block a user