refactor: 'lua' namespace expansion
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@@ -1,23 +1,15 @@
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#include "api_lua.hpp"
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#include "lua_util.hpp"
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#include "lua_commons.hpp"
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#include "LuaState.hpp"
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#include "../../../coders/json.hpp"
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#include "../../../data/dynamic.hpp"
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namespace scripting {
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extern lua::LuaState* state;
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}
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static int l_json_stringify(lua_State* L) {
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auto value = lua::tovalue(L, 1);
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if (auto mapptr = std::get_if<dynamic::Map_sptr>(&value)) {
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bool nice = lua_toboolean(L, 2);
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bool nice = lua::toboolean(L, 2);
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auto string = json::stringify(mapptr->get(), nice, " ");
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lua_pushstring(L, string.c_str());
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return 1;
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return lua::pushstring(L, string.c_str());
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} else {
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throw std::runtime_error("table expected");
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}
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@@ -26,12 +18,11 @@ static int l_json_stringify(lua_State* L) {
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static int l_json_parse(lua_State* L) {
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auto string = lua::require_string(L, 1);
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auto element = json::parse("<string>", string);
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lua::pushvalue(L, element);
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return 1;
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return lua::pushvalue(L, element);
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}
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const luaL_Reg jsonlib [] = {
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{"tostring", lua_wrap_errors<l_json_stringify>},
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{"parse", lua_wrap_errors<l_json_parse>},
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{"tostring", lua::wrap<l_json_stringify>},
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{"parse", lua::wrap<l_json_parse>},
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{NULL, NULL}
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};
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