refactor: 'lua' namespace expansion

This commit is contained in:
MihailRis
2024-06-11 03:37:35 +03:00
parent 7973a9c32b
commit 0647bc6f90
26 changed files with 613 additions and 723 deletions
+36 -39
View File
@@ -1,7 +1,5 @@
#include "api_lua.hpp"
#include "lua_commons.hpp"
#include "../scripting.hpp"
#include "../../../engine.hpp"
#include "../../../assets/AssetsLoader.hpp"
#include "../../../files/engine_paths.hpp"
@@ -14,29 +12,28 @@
#include <filesystem>
#include <algorithm>
using namespace scripting;
static int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
std::string packName = lua::tostring(L, 1);
if (packName == "core") {
auto folder = scripting::engine->getPaths()->getResources().u8string()+"/";
lua_pushstring(L, folder.c_str());
return 1;
auto folder = engine->getPaths()->getResources().u8string()+"/";
return lua::pushstring(L, folder);
}
for (auto& pack : scripting::engine->getContentPacks()) {
for (auto& pack : engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
return lua::pushstring(L, pack.folder.u8string()+"/");
}
}
lua_pushstring(L, "");
return 1;
return lua::pushstring(L, "");
}
/// @brief pack.get_installed() -> array<string>
static int l_pack_get_installed(lua_State* L) {
auto& packs = scripting::engine->getContentPacks();
auto& packs = engine->getContentPacks();
lua_createtable(L, packs.size(), 0);
for (size_t i = 0; i < packs.size(); i++) {
lua_pushstring(L, packs[i].id.c_str());
lua::pushstring(L, packs[i].id);
lua_rawseti(L, -2, i + 1);
}
return 1;
@@ -45,13 +42,13 @@ static int l_pack_get_installed(lua_State* L) {
/// @brief pack.get_available() -> array<string>
static int l_pack_get_available(lua_State* L) {
fs::path worldFolder("");
if (scripting::level) {
worldFolder = scripting::level->getWorld()->wfile->getFolder();
if (level) {
worldFolder = level->getWorld()->wfile->getFolder();
}
auto manager = scripting::engine->createPacksManager(worldFolder);
auto manager = engine->createPacksManager(worldFolder);
manager.scan();
const auto& installed = scripting::engine->getContentPacks();
const auto& installed = engine->getContentPacks();
for (auto& pack : installed) {
manager.exclude(pack.id);
}
@@ -59,7 +56,7 @@ static int l_pack_get_available(lua_State* L) {
lua_createtable(L, names.size(), 0);
for (size_t i = 0; i < names.size(); i++) {
lua_pushstring(L, names[i].c_str());
lua::pushstring(L, names[i]);
lua_rawseti(L, -2, i + 1);
}
return 1;
@@ -68,22 +65,22 @@ static int l_pack_get_available(lua_State* L) {
static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content* content) {
lua_createtable(L, 0, 5);
lua_pushstring(L, pack.id.c_str());
lua_setfield(L, -2, "id");
lua::pushstring(L, pack.id);
lua::setfield(L, "id");
lua_pushstring(L, pack.title.c_str());
lua_setfield(L, -2, "title");
lua::pushstring(L, pack.title);
lua::setfield(L, "title");
lua_pushstring(L, pack.creator.c_str());
lua_setfield(L, -2, "creator");
lua::pushstring(L, pack.creator);
lua::setfield(L, "creator");
lua_pushstring(L, pack.description.c_str());
lua_setfield(L, -2, "description");
lua::pushstring(L, pack.description);
lua::setfield(L, "description");
lua_pushstring(L, pack.version.c_str());
lua_setfield(L, -2, "version");
lua::pushstring(L, pack.version);
lua::setfield(L, "version");
auto assets = scripting::engine->getAssets();
auto assets = engine->getAssets();
std::string icon = pack.id+".icon";
if (!AssetsLoader::loadExternalTexture(assets, icon, {
pack.folder/fs::path("icon.png")
@@ -91,8 +88,8 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
icon = "gui/no_icon";
}
lua_pushstring(L, icon.c_str());
lua_setfield(L, -2, "icon");
lua::pushstring(L, icon);
lua::setfield(L, "icon");
if (!pack.dependencies.empty()) {
lua_createtable(L, pack.dependencies.size(), 0);
@@ -108,13 +105,13 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
lua_pushfstring(L, "%s%s", prefix.c_str(), dpack.id.c_str());
lua_rawseti(L, -2, i+1);
}
lua_setfield(L, -2, "dependencies");
lua::setfield(L, "dependencies");
}
auto runtime = content ? content->getPackRuntime(pack.id) : nullptr;
if (runtime) {
lua_pushboolean(L, runtime->getStats().hasSavingContent());
lua_setfield(L, -2, "has_indices");
lua::pushboolean(L, runtime->getStats().hasSavingContent());
lua::setfield(L, "has_indices");
}
return 1;
}
@@ -163,10 +160,10 @@ static int l_pack_get_base_packs(lua_State* L) {
}
const luaL_Reg packlib [] = {
{"get_folder", lua_wrap_errors<l_pack_get_folder>},
{"get_installed", lua_wrap_errors<l_pack_get_installed>},
{"get_available", lua_wrap_errors<l_pack_get_available>},
{"get_info", lua_wrap_errors<l_pack_get_info>},
{"get_base_packs", lua_wrap_errors<l_pack_get_base_packs>},
{"get_folder", lua::wrap<l_pack_get_folder>},
{"get_installed", lua::wrap<l_pack_get_installed>},
{"get_available", lua::wrap<l_pack_get_available>},
{"get_info", lua::wrap<l_pack_get_info>},
{"get_base_packs", lua::wrap<l_pack_get_base_packs>},
{NULL, NULL}
};