refactor: 'lua' namespace expansion
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@@ -1,34 +1,31 @@
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#ifndef LOGIC_SCRIPTING_LUA_HPP_
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#define LOGIC_SCRIPTING_LUA_HPP_
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#include "../../../delegates.hpp"
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#include "../scripting.hpp"
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#ifdef __linux__
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#include <luajit-2.1/luaconf.h>
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#include <luajit-2.1/lua.hpp>
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#else
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#include <lua.hpp>
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#endif
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#include <glm/glm.hpp>
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#include <string>
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#include <stdexcept>
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#ifndef LUAJIT_VERSION
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#error LuaJIT required
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#endif
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#include <string>
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#include <exception>
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namespace lua {
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class luaerror : public std::runtime_error {
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public:
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luaerror(const std::string& message);
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};
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template <lua_CFunction func> int lua_wrap_errors(lua_State *L) {
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int result = 0;
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try {
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result = func(L);
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}
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// transform exception with description into lua_error
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catch (std::exception &e) {
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luaL_error(L, e.what());
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}
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// Rethrow any other exception (lua error for example)
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catch (...) {
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throw;
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}
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return result;
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void log_error(const std::string& text);
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}
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#endif // LOGIC_SCRIPTING_LUA_HPP_
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