refactor: 'lua' namespace expansion

This commit is contained in:
MihailRis
2024-06-11 03:37:35 +03:00
parent 7973a9c32b
commit 0647bc6f90
26 changed files with 613 additions and 723 deletions
+18 -19
View File
@@ -43,7 +43,7 @@ static void load_script(const fs::path& name) {
fs::path file = paths->getResources()/fs::path("scripts")/name;
std::string src = files::read_string(file);
state->execute(state->getMainThread(), 0, src, file.u8string());
lua::execute(state->getMainThread(), 0, src, file.u8string());
}
void scripting::initialize(Engine* engine) {
@@ -61,24 +61,24 @@ scriptenv scripting::get_root_environment() {
scriptenv scripting::create_pack_environment(const ContentPack& pack) {
auto L = state->getMainThread();
int id = state->createEnvironment(L, 0);
state->pushenv(L, id);
int id = lua::createEnvironment(L, 0);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "PACK_ENV");
lua::pushstring(L, pack.id);
lua::setfield(L, "PACK_ID");
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
state->removeEnvironment(L, *id);
lua::removeEnvironment(L, *id);
delete id;
});
}
scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::string& name) {
auto L = state->getMainThread();
int id = state->createEnvironment(L, *parent);
state->pushenv(L, id);
lua_pushvalue(L, -1);
int id = lua::createEnvironment(L, *parent);
lua::pushenv(L, id);
lua::pushvalue(L, -1);
lua::setfield(L, "DOC_ENV");
lua::pushstring(L, name);
lua::setfield(L, "DOC_NAME");
@@ -86,7 +86,7 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
if (lua::getglobal(L, "Document")) {
if (lua::getfield(L, "new")) {
lua::pushstring(L, name);
if (lua::callNoThrow(L, 1)) {
if (lua::call_nothrow(L, 1)) {
lua::setfield(L, "document", -3);
}
}
@@ -94,7 +94,7 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
}
lua::pop(L);
return std::shared_ptr<int>(new int(id), [=](int* id) {
state->removeEnvironment(L, *id);
lua::removeEnvironment(L, *id);
delete id;
});
}
@@ -102,7 +102,7 @@ scriptenv scripting::create_doc_environment(const scriptenv& parent, const std::
void scripting::process_post_runnables() {
auto L = state->getMainThread();
if (lua::getglobal(L, "__process_post_runnables")) {
lua::callNoThrow(L, 0);
lua::call_nothrow(L, 0);
}
}
@@ -144,12 +144,12 @@ void scripting::on_world_quit() {
for (auto& pack : scripting::engine->getContentPacks()) {
lua::getfield(L, "unload");
lua::pushstring(L, pack.id);
lua::callNoThrow(L, 1);
lua::call_nothrow(L, 1);
}
lua::pop(L);
if (lua::getglobal(L, "__scripts_cleanup")) {
lua::callNoThrow(L, 0);
lua::call_nothrow(L, 0);
}
scripting::level = nullptr;
scripting::content = nullptr;
@@ -263,7 +263,7 @@ void scripting::on_ui_close(UiDocument* layout, Inventory* inventory) {
bool scripting::register_event(int env, const std::string& name, const std::string& id) {
auto L = state->getMainThread();
if (state->pushenv(L, env) == 0) {
if (lua::pushenv(L, env) == 0) {
lua::pushglobals(L);
}
if (lua::getfield(L, name)) {
@@ -272,7 +272,7 @@ bool scripting::register_event(int env, const std::string& name, const std::stri
lua::getfield(L, "on");
lua::pushstring(L, id);
lua::getfield(L, name, -4);
lua::callNoThrow(L, 2);
lua::call_nothrow(L, 2);
lua::pop(L);
// remove previous name
@@ -287,7 +287,7 @@ void scripting::load_block_script(const scriptenv& senv, const std::string& pref
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (block) " << file.u8string();
state->execute(state->getMainThread(), env, src, file.u8string());
lua::execute(state->getMainThread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.update = register_event(env, "on_update", prefix+".update");
funcsset.randupdate = register_event(env, "on_random_update", prefix+".randupdate");
@@ -301,7 +301,7 @@ void scripting::load_item_script(const scriptenv& senv, const std::string& prefi
int env = *senv;
std::string src = files::read_string(file);
logger.info() << "script (item) " << file.u8string();
state->execute(state->getMainThread(), env, src, file.u8string());
lua::execute(state->getMainThread(), env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
@@ -314,8 +314,7 @@ void scripting::load_world_script(const scriptenv& senv, const std::string& pref
std::string src = files::read_string(file);
logger.info() << "loading world script for " << prefix;
state->execute(state->getMainThread(), env, src, file.u8string());
lua::execute(state->getMainThread(), env, src, file.u8string());
register_event(env, "init", prefix+".init");
register_event(env, "on_world_open", prefix+".worldopen");
@@ -330,7 +329,7 @@ void scripting::load_layout_script(const scriptenv& senv, const std::string& pre
std::string src = files::read_string(file);
logger.info() << "loading script " << file.u8string();
state->execute(state->getMainThread(), env, src, file.u8string());
lua::execute(state->getMainThread(), env, src, file.u8string());
script.onopen = register_event(env, "on_open", prefix+".open");
script.onprogress = register_event(env, "on_progress", prefix+".progress");
script.onclose = register_event(env, "on_close", prefix+".close");