randomize rotatable plants in world generation
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@@ -101,7 +101,8 @@ const BlockRotProfile BlockRotProfile::NONE {
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
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}
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},
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0
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};
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const BlockRotProfile BlockRotProfile::PIPE {
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@@ -113,7 +114,8 @@ const BlockRotProfile BlockRotProfile::PIPE {
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{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
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{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
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{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
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}
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},
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6
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};
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const BlockRotProfile BlockRotProfile::PANE {
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@@ -123,7 +125,8 @@ const BlockRotProfile BlockRotProfile::PANE {
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{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
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{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
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{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
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}
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},
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4
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};
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Block::Block(const std::string& name)
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