randomize rotatable plants in world generation

This commit is contained in:
MihailRis
2025-02-21 19:35:37 +03:00
parent 721286c2ba
commit 0649419485
3 changed files with 12 additions and 3 deletions
+6 -3
View File
@@ -101,7 +101,8 @@ const BlockRotProfile BlockRotProfile::NONE {
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Down
}
},
0
};
const BlockRotProfile BlockRotProfile::PIPE {
@@ -113,7 +114,8 @@ const BlockRotProfile BlockRotProfile::PIPE {
{{0, 0, -1}, {1, 0, 0}, {0, -1, 0}}, // West
{{1, 0, 0}, {0, 1, 0}, {0, 0, 1}}, // Up
{{1, 0, 0}, {0, -1, 0}, {0, 0, -1}}, // Down
}
},
6
};
const BlockRotProfile BlockRotProfile::PANE {
@@ -123,7 +125,8 @@ const BlockRotProfile BlockRotProfile::PANE {
{{0, 0, -1}, {0, 1, 0}, {1, 0, 0}}, // East
{{-1, 0, 0}, {0, 1, 0}, {0, 0, -1}}, // South
{{0, 0, 1}, {0, 1, 0}, {-1, 0, 0}}, // West
}
},
4
};
Block::Block(const std::string& name)