From 06f073422b9b4b9282e433ce2181c990ad706f91 Mon Sep 17 00:00:00 2001 From: "@clasher113" Date: Thu, 16 Nov 2023 17:11:56 +0200 Subject: [PATCH] Advancec Frustum Culling & fixes --- src/frontend/world_render.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/frontend/world_render.cpp b/src/frontend/world_render.cpp index 3ab667f4..5a85446e 100644 --- a/src/frontend/world_render.cpp +++ b/src/frontend/world_render.cpp @@ -116,7 +116,7 @@ void WorldRenderer::draw(Camera* camera, bool occlusion, float fogFactor, float (b->x + 0.5f - px)*(b->x + 0.5f - px) + (b->z + 0.5f - pz)*(b->z + 0.5f - pz)); }); - frustumCulling->update(camera->getProjection() * camera->getView()); + if (occlusion) frustumCulling->update(camera->getProjView()); chunks->visible = 0; for (size_t i = 0; i < indices.size(); i++){ chunks->visible += drawChunk(indices[i], camera, shader, occlusion);