Voxel changed from 16 bit to 32 bit + new lua functions

This commit is contained in:
MihailRis
2024-01-04 15:27:07 +03:00
parent 460b08a006
commit 06f66ffd71
10 changed files with 229 additions and 36 deletions
+14 -12
View File
@@ -8,18 +8,15 @@
#include "../content/ContentLUT.h"
namespace fs = std::filesystem;
using std::string;
using std::unique_ptr;
using fs::path;
WorldConverter::WorldConverter(path folder,
WorldConverter::WorldConverter(fs::path folder,
const Content* content,
const ContentLUT* lut)
: lut(lut), content(content) {
DebugSettings settings;
wfile = new WorldFiles(folder, settings);
path regionsFolder = wfile->getRegionsFolder();
fs::path regionsFolder = wfile->getRegionsFolder();
if (!fs::is_directory(regionsFolder)) {
std::cerr << "nothing to convert" << std::endl;
return;
@@ -41,13 +38,13 @@ void WorldConverter::convertNext() {
if (!hasNext()) {
throw std::runtime_error("no more regions to convert");
}
path regfile = regions.front();
fs::path regfile = regions.front();
regions.pop();
if (!fs::is_regular_file(regfile))
return;
int x, y;
string name = regfile.stem().string();
if (!WorldFiles::parseRegionFilename(name, x, y)) {
int x, z;
std::string name = regfile.stem().string();
if (!WorldFiles::parseRegionFilename(name, x, z)) {
std::cerr << "could not parse name " << name << std::endl;
return;
}
@@ -55,11 +52,16 @@ void WorldConverter::convertNext() {
for (uint cz = 0; cz < REGION_SIZE; cz++) {
for (uint cx = 0; cx < REGION_SIZE; cx++) {
int gx = cx + x * REGION_SIZE;
int gz = cz + y * REGION_SIZE;
unique_ptr<ubyte[]> data (wfile->getChunk(gx, gz));
int gz = cz + z * REGION_SIZE;
std::unique_ptr<ubyte[]> data (wfile->getChunk(gx, gz));
if (data == nullptr)
continue;
Chunk::convert(data.get(), lut);
if (wfile->getVoxelRegionVersion(x, z) != REGION_FORMAT_VERSION) {
Chunk::fromOld(data.get());
}
if (lut) {
Chunk::convert(data.get(), lut);
}
wfile->put(gx, gz, data.get());
}
}
+28 -5
View File
@@ -38,8 +38,8 @@ regfile::regfile(fs::path filename) : file(filename) {
throw std::runtime_error("invalid region file magic number");
}
version = header[8];
if (version > 2) {
throw std::runtime_error(
if (version > REGION_FORMAT_VERSION) {
throw illegal_region_format(
"region format "+std::to_string(version)+" is not supported");
}
}
@@ -130,6 +130,31 @@ ubyte* WorldFiles::decompress(const ubyte* src, size_t srclen, size_t dstlen) {
return decompressed;
}
int WorldFiles::getVoxelRegionVersion(int x, int z) {
regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), getRegionsFolder());
if (rf == nullptr) {
return 0;
}
return rf->version;
}
int WorldFiles::getVoxelRegionsVersion() {
fs::path regionsFolder = getRegionsFolder();
if (!fs::is_directory(regionsFolder)) {
return REGION_FORMAT_VERSION;
}
for (auto file : fs::directory_iterator(regionsFolder)) {
int x;
int z;
if (!parseRegionFilename(file.path().stem().string(), x, z)) {
continue;
}
regfile* rf = getRegFile(glm::ivec3(x, z, REGION_LAYER_VOXELS), regionsFolder);
return rf->version;
}
return REGION_FORMAT_VERSION;
}
/*
* Compress and store chunk voxels data in region
* @param x chunk.x
@@ -190,8 +215,7 @@ fs::path WorldFiles::getLightsFolder() const {
}
fs::path WorldFiles::getRegionFilename(int x, int z) const {
std::string filename = std::to_string(x) + "_" + std::to_string(z) + ".bin";
return fs::path(filename);
return fs::path(std::to_string(x) + "_" + std::to_string(z) + ".bin");
}
/*
@@ -254,7 +278,6 @@ ubyte* WorldFiles::getData(regionsmap& regions, const fs::path& folder,
int localZ = z - (regionZ * REGION_SIZE);
WorldRegion* region = getOrCreateRegion(regions, regionX, regionZ);
ubyte* data = region->getChunkData(localX, localZ);
if (data == nullptr) {
uint32_t size;
+9
View File
@@ -34,6 +34,12 @@ class Content;
class ContentIndices;
class World;
class illegal_region_format : public std::runtime_error {
public:
illegal_region_format(const std::string& message)
: std::runtime_error(message) {}
};
class WorldRegion {
ubyte** chunksData;
uint32_t* sizes;
@@ -125,6 +131,9 @@ public:
void put(Chunk* chunk);
void put(int x, int z, const ubyte* voxelData);
int getVoxelRegionVersion(int x, int z);
int getVoxelRegionsVersion();
ubyte* getChunk(int x, int z);
light_t* getLights(int x, int z);