Voxel changed from 16 bit to 32 bit + new lua functions

This commit is contained in:
MihailRis
2024-01-04 15:27:07 +03:00
parent 460b08a006
commit 06f66ffd71
10 changed files with 229 additions and 36 deletions
+14 -2
View File
@@ -14,7 +14,9 @@
#include "../util/stringutil.h"
#include "../files/engine_paths.h"
#include "../files/WorldConverter.h"
#include "../files/WorldFiles.h"
#include "../world/World.h"
#include "../world/Level.h"
#include "../window/Events.h"
#include "../window/Window.h"
#include "../engine.h"
@@ -175,8 +177,18 @@ void open_world(std::string name, Engine* engine) {
show_convert_request(engine, content, lut, folder);
}
} else {
Level* level = World::load(folder, settings, content, packs);
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
// TODO: remove in 0.18
int version;
{
WorldFiles wfile(folder, settings.debug);
version = wfile.getVoxelRegionsVersion();
}
if (version != REGION_FORMAT_VERSION) {
show_convert_request(engine, content, lut, folder);
} else {
Level* level = World::load(folder, settings, content, packs);
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
}
}
}