Voxel changed from 16 bit to 32 bit + new lua functions
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+14
-2
@@ -14,7 +14,9 @@
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#include "../util/stringutil.h"
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#include "../files/engine_paths.h"
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#include "../files/WorldConverter.h"
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#include "../files/WorldFiles.h"
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#include "../world/World.h"
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#include "../world/Level.h"
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#include "../window/Events.h"
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#include "../window/Window.h"
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#include "../engine.h"
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@@ -175,8 +177,18 @@ void open_world(std::string name, Engine* engine) {
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show_convert_request(engine, content, lut, folder);
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}
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} else {
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Level* level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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// TODO: remove in 0.18
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int version;
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{
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WorldFiles wfile(folder, settings.debug);
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version = wfile.getVoxelRegionsVersion();
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}
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if (version != REGION_FORMAT_VERSION) {
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show_convert_request(engine, content, lut, folder);
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} else {
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Level* level = World::load(folder, settings, content, packs);
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engine->setScreen(std::make_shared<LevelScreen>(engine, level));
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}
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}
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}
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