add blockSprite
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@@ -143,10 +143,10 @@ void WorldGenerator::generate(voxel* voxels, int cx, int cy, int cz, int seed){
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}
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if (real_y <= 2)
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id = 11;
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if ((real_y > 55) && ((int)height + 1 == real_y) && ((unsigned short)random() > 56000)){
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if ((id == 0) && (real_y > 55) && ((int)height + 1 == real_y) && ((unsigned short)random() > 56000)){
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id = 12;
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}
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if ((real_y > 55) && ((int)height + 1 == real_y) && ((unsigned short)random() > 64000)){
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if ((id == 0) && (real_y > 55) && ((int)height + 1 == real_y) && ((unsigned short)random() > 64000)){
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id = 13;
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}
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voxels[(y * CHUNK_D + z) * CHUNK_W + x].id = id;
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