Merge branch 'main' into debugging-client
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@@ -3,6 +3,7 @@
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#include "io/io.hpp"
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#include "io/devices/MemoryDevice.hpp"
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#include "logic/scripting/scripting.hpp"
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#include "content/ContentControl.hpp"
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#include "engine/Engine.hpp"
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#include "engine/EnginePaths.hpp"
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#include "network/Network.hpp"
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@@ -50,10 +51,43 @@ static int l_create_memory_device(lua::State* L) {
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return 0;
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}
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static int l_get_content_sources(lua::State* L) {
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const auto& sources = engine->getContentControl().getContentSources();
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lua::createtable(L, static_cast<int>(sources.size()), 0);
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for (size_t i = 0; i < sources.size(); i++) {
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lua::pushlstring(L, sources[i].string());
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lua::rawseti(L, static_cast<int>(i + 1));
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}
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return 1;
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}
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static int l_set_content_sources(lua::State* L) {
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if (!lua::istable(L, 1)) {
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throw std::runtime_error("table expected as argument 1");
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}
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int len = lua::objlen(L, 1);
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std::vector<io::path> sources;
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for (int i = 0; i < len; i++) {
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lua::rawgeti(L, i + 1);
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sources.emplace_back(std::string(lua::require_lstring(L, -1)));
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lua::pop(L);
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}
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engine->getContentControl().setContentSources(std::move(sources));
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return 0;
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}
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static int l_reset_content_sources(lua::State* L) {
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engine->getContentControl().resetContentSources();
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return 0;
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}
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const luaL_Reg applib[] = {
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{"focus", lua::wrap<l_focus>},
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{"create_memory_device", lua::wrap<l_create_memory_device>},
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{"get_content_sources", lua::wrap<l_get_content_sources>},
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{"set_content_sources", lua::wrap<l_set_content_sources>},
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{"reset_content_sources", lua::wrap<l_reset_content_sources>},
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// for other functions see libcore.cpp and stdlib.lua
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{nullptr, nullptr}
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};
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