UiDocument is an asset now
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@@ -48,6 +48,7 @@ void AssetsLoader::createDefaults(AssetsLoader& loader) {
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loader.addLoader(ASSET_TEXTURE, assetload::texture);
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loader.addLoader(ASSET_FONT, assetload::font);
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loader.addLoader(ASSET_ATLAS, assetload::atlas);
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loader.addLoader(ASSET_LAYOUT, assetload::layout);
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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@@ -66,6 +67,14 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
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for (fs::path& file : loader.getPaths()->listdir(LAYOUTS_FOLDER)) {
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std::string packName = file.parent_path().parent_path().filename();
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if (packName == "res") {
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packName = "core";
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}
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loader.add(ASSET_LAYOUT, file.u8string(), packName+":"+file.stem().u8string());
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}
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}
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/blocks", "blocks");
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loader.add(ASSET_ATLAS, TEXTURES_FOLDER"/items", "items");
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@@ -73,4 +82,4 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, bool world) {
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const ResPaths* AssetsLoader::getPaths() const {
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return paths;
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}
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}
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